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Autodesk maya 2015 kickass
Autodesk maya 2015 kickass









autodesk maya 2015 kickass
  1. #Autodesk maya 2015 kickass mac os#
  2. #Autodesk maya 2015 kickass license#

  • Then click Render > Batch Render to start rendering the sequence.
  • autodesk maya 2015 kickass

  • On the Common tab of the Render Settings set the Frame/Animation ext to something like name.#.ext and specify a frame range.
  • The answer is: the same way you would a sequence of frames with mental ray in Maya.

    #Autodesk maya 2015 kickass mac os#

    Here’s a question submitted through : how do I render a sequence of frames with Maya on Mac OS X? The data object was unable to read its value : (0) no error

    #Autodesk maya 2015 kickass license#

    Yeti 1.3.14: ERROR pgLicenseCheck - License system could not get a valid server handle, error: Can't read license data (-102)Ġ0:00:00 WARNING | Extension pgYetiArnoldMtoa(C:/solidangle/yeti/Yeti-v1.3.14_Maya2014-windows64/plug-ins/pgYetiArnoldMtoa.dll) requires Maya plugin pgYetiMaya, registering will be deferred until plugin is loaded. Yeti 1.3.14: (c) 2010-Present Peregrine Labs a division of Peregrine Visual Storytelling Ltd. The solution was to set RLM_LICENSE so Yeti could get its license (or unset MTOA_EXTENSIONS_PATH so that the Yeti extension wasn’t loaded, or move the Yeti module file so Maya wouldn’t find it). We found the problem by checking the Maya log that we got with the -log command-line flag: maya.exe -log %TEMP%\maya.log What was the problem? Yeti couldn’t get a license, and then when MtoA loaded the Yeti procedural, that was it: crash. In this case, Maya crashed as soon as you loaded a certain scene. Mtoa_shading_groups "initialShadingGroup"

    autodesk maya 2015 kickass

    Name pgYetiMayaShape_|pgYetiMaya|pgYetiMayaShape|scatter01_pSphereShape1_grow01įilename "C:/Users/StephenBlair/Documents/maya/projects/Support//yeti/tmp/yeti_combExample_pgYetiMayaShape_1886244453_1.fur"ĭeclare mtoa_shading_groups constant ARRAY NODE Tip If you enable Expand Procedurals and export an ASS file, you can see what parametes Yeti exports: Then you can use uparamcoord and vparamcoord to map that texture onto the hair: Like MtoA, Yeti exports UV coordinates in the uparamcoord and vparamcoord parameters, and you use these to map textures in the aiHair shader with the Uparam and Vparam extra attributes.įor example, if you plug a texture into the Rootcolor and tipcolor * 11 0x000007febe593feb uninitializePlugin * signal caught: error C0000005 - access violation * CRASHED in Tstring::formatToWidth at 00:00:00, pixel (0, 0) I tracked this down the hard way, by renaming my 2015 MAYA_APP_DIR to 2015-圆4.bak and starting over with the default preferences, and then comparing the two.Īn easier way (on Windows) would have been to use MTOA_STARTUP_LOG_VERBOSITY along with the -log command-line flag (for example, maya -log %TEMP%\mayastartup.log), which would have given me this:

    autodesk maya 2015 kickass

    Eventually I tracked it down to this line in my l:ĮvalDeferred("autoLoadPlugin(\"\", \"PolyTools\", \"PolyTools\")") ĭarn you PolyTools, I forgot about you 😉 There’s some kind of conflict between PolyTools (from the Maya BonusTools) and MtoA. In this case, Maya 2015 (Windows) disappeared a few seconds after I clicked the MtoA Loaded check box in the Plug-in Manager.











    Autodesk maya 2015 kickass